
Wayfair Prop Work
Entirely modeled/sculpted from scratch, used Zbrush for sculpting details, created materials in Substance Designer, applied materials, and painted details with Substance Painter, Scattered seeds with a scatter compound object in 3DS Max
Modeled from scratch in Blender, materials created in Substance Designer, materials, decals, and light grunge applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials and details applied in Substance Painter
Large parsley leaves, and limes provided, Modeled Bowl, plate, and guac starting mesh from scratch in Blender, materials created in Substance Designer, materials applied in Substance Painter
Modeled and sculpted completely from scratch using a combination of Blender and Zbrush, materials created in Substance Designer, materials applied in Substance Painter, seeds and onion chips modeled in 3DS Max and scattered on bagel with compound object
Model provided from a turbosquid model, original materials scrapped, materials created in Substance Designer, materials and details applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials and details applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials, details and logos applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials applied in Substance Painter
Modeled bowl, tomatoes and cheese in Blender, pasta and basil mesh provided from turbosquid and existing prop respectively, original materials for pasta scrapped, materials created in Substance Designer, materials and oil details applied in Substance Painter
Model provided from turbosquid model, original materials scrapped, materials created in Substance Designer, materials and details applied in Substance Painter. Was also used as a demo prop for a substance painter tutorial
Jar model and materials provided, yogurt and jam created from scratch in 3ds Max, strawberries modeled in Blender, materials created in Substance Designer, materials applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials and details applied in Substance Painter
Bowl model provided, new wood material was created for it, marble "fruits" modeled in Blender, materials created in Substance Designer, materials applied in Substance Painter
Petals created by me in Marvelous Designer, brought into blender for clean up and more focused cloth simulations, created material for the petals in Substance Designer, painted petals in Substance Painter. Final plant was assembled by a plants team artist
Bowl was a provided SKU, so no changes could be made, rock models provided from a previously made prop, made new materials in Substance Designer, and applied them in Substance Painter, making sure that the rocks were colored in a gradient that wasn't too perfect
Candles provided from an existing prop, bottles were also provided, but needed some extensive model fixes, used Substance Painter to make wax drips on the bottles, set up a blend material in 3DS Max's Slate editor for Vray.
Mint leaf provided, material was edited slightly, modeled cake and frosting from scratch in Blender, sculpted details in Zbrush, materials created in Substance Designer, materials and other details applied in Substance Painter
Modeled from scratch in Blender, materials created in Substance Designer, materials applied in Substance Painter
Model modified from an ice cream prop I also created, bowl provided, materials created in Substance Designer, materials and details like scoop marks applied in Substance Painter.
Model provided, new materials made for book covers in substance Designer
Modeled from scratch using 3ds Max, materials created in Substance Designer, materials applied in Substance Painter, labels created in substance painter
Model provided,updated old materials to fit new standards, and applied light grunge in substance painter
Created model in 3ds max, created top image for the mural in photoshop, adjusted pre-made wall materials to standard and made material options for stylists to choose from.
Model provided, UVs needed some work, so they were fixed in blender, new materials created and applied in substance designer and painter, added some variation in color between the sticks in painter as well
Was provided whisk, bowl, and scoop, made bag in 3ds max and matcha powder and excess matcha dust pile from a plane with a substance designer material made to look like a small pile of powder. 2d art for the bag was provided, though I still made the graphic design layout and the bag material, as well as added wrinkles and imperfections in Painter.
Model created from the previous yogurt and jam prop as a starting point. modeled a spoon in 3ds max, as well as a little bit of dressing in the spoon as a mesh. Material for the dressing was created in substance designer and then applied with a tri-planar projection in painter.
Created lightly wrinkled paper models for stock images of children's drawings in 3ds max, made a material for paper in substance designer and added the stock images as coloration on top of my paper material.
Created mesh in 3ds max, created materials in substance designer and painter, added details like the buttons and seams in painter to decrease polycount and model complexity
Created models from scratch in 3ds max, and applied a light noise modifier to them to make them look handmade and imperfect. Created an unglazed ceramic material in substance designer and applied in painter.
Created model in 3ds max, created materials in substance designer and applied in painter. Added divots in the rim with a height layer in substance painter.
Started with a scooped ice cream model purchased off turbosquid. Stylists requested a meltier look to the ice cream, and due to the poor quality of the wireframe of the model (originally 2 million polys), I made a new model from a sphere and projected as much detail into the better topology model as I could. Then used 3dsmax's freeform tools to sculpt the melted parts. Created a new material for the ice cream in substance designer, and took it into painter to apply the material and extra details like scoop marks and extra normal details.
Started with citrus slices, had to color shift some of them to get a variety of fruit. Created vessel and liquid in 3ds max, and created the liquid's material in 3ds max's slate editor. Adjusted the materials of the citrus slices for newer standards.
Optimized a very high poly cactus asset from 3 million polys down to about 50,000. Made completely new materials for the cactus in substance designer and painter, and removed unnecessary geometry in the needles and cactus by turning some modeled details into normal details instead. Added some displacement in 3ds max to add surface variation to the cactus.
Modeled in 3ds max, corn kernal material created in substance designer, material applied and grill marks and caramelization added in substance painter.
models provided for the vegetables, I created the bag in marvelous designer and the material in substance designer, extra details like seams and some superficial wrinkles were added in painter. Original materials for vegetables were modified to
sunflower model was provided, color adjustments made to make them white instead of yellow. Materials were updated to newer standards and some geometry issues were fixed
Glass was provided, salt mesh was also provided, though I modified it to vary in color and also added some extra salt grains. Lime model was my orange wedge model adjusted to be lime colored instead. Drink material was provided and slightly modified to be the color that stylists requested.
Created model from scratch in 3ds max. materials created in substance designer and applied in substance painter. black lines on the white bottle were added in painter as well.
This model and materials were provided, though I replaced the materials for the pears as the original were too low resolution and didn't have the red coloration on them like the stylists wanted to have on these pears. I re-made the pear skin material in designer and then used painter to add a red spot on the pears as well as some additional color variation between the pears
The asparagus model was provided as well as a good starting point for the material. They were too light green and didn't have any purple in the tips, so I added that in substance painter and fixed some of the issues with the original textures. I made the cloth in marvelous designer and applied a material that was provided to save time, though I made it slightly more transparent than it was originally to suit the stylist's vision.
I created this model from scratch in Blender, and the materials in substance designer. I applied them to the model in painter and added some extra details like knife marks and imperfections on the filling in painter as well.
Alternate view of the chips and guacamole model
Models were provided for the paint tubes, palette, and palette knives. The paintbrushes were from another prop that I worked on in the past that I edited the paint splatters on to be the colors that matched the paint colors on the palette. I made the paint canisters from scratch in Blender. I replaced the materials on all provided models (except for the paintbrushes as I had already made those materials previously), and added the mixed paint spots as well as some paint chips to the palette in substance painter. I made labels for the tubes and canisters that resembled branding that the stylists wanted to emulate, and added a paint swatch to the outside in painter.
I made the model from scratch in blender and made the material in substance designer. I applied the material in substance painter with a triplanar projection to hide seams
created meshes for the soap dispenser, soap tray, toothbrush cup, and the other container from scratch in blender, made a simple but slightly grunged ceramic material in substance designer, as well as a smooth glazed version, and applied those to the model in substance painter. Soap and tooth brush models and materials were provided, though some color changing was done by me on the tooth brush.
Mesh and base material provided from a turbosquid model. I heavily edited the material in substance painter and blended in some materials made in substance designer with the original materials.
Cutting board provided with some mild material fixes to bring it up to standards. Artichoke modeled from scratch in blender, material created in substance designer and then applied to the model with painter. I also used painter to add in details to the stems and add some extra color variation.
Model created from scratch in zbrush, I used projection tools to project a map I made from high resolution photos taken of tomatoes to add detail, and used those maps, as well as some additional details painted in painter to make the material in Substance Painter.
Made model from scratch in 3ds max. Materials for the rind and orange flesh created in substance designer, and applied in substance painter, along with some extra detail.
Model created from scratch in Blender. Marble material created in designer, materials applied in Painter and additional grunge and wear added in Painter.
Model created from an open book model that was provided. I had to do some extensive geometry fixes and uv editing. I added a plain cover to the model, and made an additional graphic cover for the stylists to use as an option.
The models for this were provided, and I draped the fur over the chair in marvelous designer. I also made some edits to the fur to make it more realistic and conform to our standards for how we used fur.
Edited a provided zucchini model and added some fur to the stems, added subsurface scattering and fixed the cut cross sections on the stems in substance painter.
Arugula leaf, and walnuts models provided. I had previously made the strawberries, but had to cut off the tops and make a cross-section material for them. I made a few variations of the cheese crumbles as well. I made a few edited variations of the arugula leaves and rigid body simmed them along with the other models in Blender. I hand placed a couple to slightly mix some of the leaves into the strawberries and so some of the cheese into other sections of food. I used the color map that was provided with the arugula as a base and made new materials in substance painter, to make them match the stylists inspiration images.
bowl was provided, modeled the spoon and olive oil in 3ds max. I made the material for both in 3ds max's slate editor. And I edited the bowl in substance painter to give it some extra grunge from the olive oil.
Created the models in 3ds max, created materials in substance designer, and applied them in substance painter.
Created the models in 3ds max, created materials in substance designer, and applied them in substance painter.
Model was provided, I needed to make new materials for the flowers and the vase, so I made some materials in designer, and applied them in painter, as well as some extra details on the flower petals.
Bowl model was provided. Started the model with making the wrappers in marvelous designer wrapping them around a simple rounded cylinder. Then brought the wrapper models back into 3ds max, and duplicated faces on the inside of the wrappers and closed the holes on each end. materials for the candy and wrapper were made in substance designer, and applied in painter with triplanar projection to hide seams. rigid body simmed wrapped candies into the bowl provided in Blender.
Model edited from bread basket model, stylists wanted a more baguette looking bread. I booleaned holes in the slices in blender, and made new bread materials in substance designer and used painter to apply them.
Created tennis ball mesh in 3ds max, created materials in substance designer and applied them in painter, added vrayfur in 3ds max, using a map to prevent fur from being generated on the white parts.
Created glass, ice cube, and liquid models, modified already existing models for the rosemary and grapefruit. Created materials in 3ds max's slate editor.
Edited premade mesh from turbosquid, made a new material for the plastic in substance designer and fixed some small geometry issues in 3ds max.
Used existing book mesh, created text maps for the cover, and made iridescent material in 3ds max's slate editor.
Created bread and cloth mesh, container was provided. made materials for the bread and cloth in substance designer and applied them in substance painter.
Edited a stylist-made prop that needed some realism fixes. Mesh was entirely provided. Fixed some obvious clipping issues, and made new material for the petals in substance designer and painter.
Mesh provided, materials made in substance designer and paint stains were applied in substance painter, along with some slight dirt.
Images for the posters were provided by stylists. I made the meshes for the posters and the circular stickers, and also made a paper material for the posters and stickers that I overlayed on the images provided for a more realistic look..
Persimmon model was provided, I made a new material for it in substance designer and